I’d pushed an Android version of my Candy Bubble Drop app to the Amazon App store on Friday, and luckily for me they found a bug in my logic that resulted in the player being able to spend gems they didn’t have!
While this is annoying, and counter to the consumable purchase plan, it wasn’t until I explored further that I realized that having a negative number of gems actually stopped the game from working correctly – oops.
Anyway, I’ve fixed the bug (all my fault) and uploaded the new versions to GooglePlay and the Amazon App Store. However, just wanted to give out some props to Amazon for actually testing their submissions.
(And the above link reminds me I need to update our own webpage)